Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person.
That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions, in a 360° space.
Point the attention towards action is the exciting challenge of VR narration. Use the 360° into the narration to surprise the spectator. Change perspectives on things by taking an another point of views.
Is that real ? Feel the action around you like if you were there.”Using subjective view, you become the hero with VR experience in first person sight.” Using interactivity, the spectator choose his own destiny by making choice in the VR experience. »
Antoine Cayrol will cover all these themes during the conference.